When you enter for an FLL competition, you are sent an 8'4' mat
and 1500 LEGO bricks for the robot game. The robot that you build
and program must complete certain defined tasks on the mat to score
up to 400 points.
TSM Roboteam 2K7 from Ipswich won the robot game at the UK final
with an NXT robot. The Tech HEds were in second place at the end
of the qualifying rounds.
Roll over the image to see more detail about
the missions. Below, we have a video of our robot doing the missions.
Simon and Aidan set up before running a round in the robot
game.
The Tech HEds scored:
270 in round 1
290 in round 2
330 in round 3
230 in quarter-final
Overall, the Tech HEds finished sixth in the robot game.
Personal Vehicle Choice Move the Hydrogen Car TO the
white property or all-black driveway of the house by the sea and move the
truck either TO the
parking lot to be recycled, or TO the farm to be re-purposed. The
car in its target is worth 25 points only
if the truck is in one of its targets. The parking lot is the white
area directly west of Base. The farm is the white area isolated between both
rivers.
Oil Drilling
Move all the
Oil Barrels (including the red one) OFF the Oil Platform for 10 points.
Wind Turbines
Place Wind Turbines so they are TOUCHING any white area not directly outside Base. The Wind Turbines must be upright. Scoring Wind Turbines are worth 15 points each.
Roof Solar Panel
Move the Roof Solar Panel ONTO the roof of the House by the sea for 15 points.
Solar Power Satellite
Lower one of the Satellite's panels for 25 points. If your robot is the first to do this, 5 points are added.
Corn Harvest and Processing
Move all the Corn (including the red version) TO Base. The corn in its target is worth 20 points only if at least one Oil Barrel has been moved to the Farm.
Uranium Mining
Move all the Uranium (including the red version) OUT of the farm for 15 points.
Coal Mining
Get the loaded Rail Car to roll down the Railroad tracks. Only if and when the loaded Rail Car TOUCHES the stoppers at the end, the team is allowed to retrieve it TO Base by hand for 10 points.
Tree Planting
Move Trees TO any area north of the main river. Trees must be upright. Pieces may be connected or attached to the Trees. Planted Trees are worth 10 points each. Trees moved to the Power Plant area could score as fuel, but do not score as planted.
Grid Connection
Place the Power Lines so they are TOUCHING the white of the Power Plant's property and the white of surrounding communities. The Power Lines must be upright. Communities connected to the Power Plant's property in this way are worth 5 points each. Each connected community that is in turn TOUCHING a scoring Hydro-Dam or scoring Wind Turbine is worth an added 5 points.
Hydro Dam
Place the Dam so it is TOUCHING both banks of any river section east of Base for 25 points. The Dam must be upright. When the match is over, the referee places (or projects) the Flood upstream of the Dam and there is a single maximum 10 point deduction if any houses are being TOUCHED by the Dam or Flood. The Dam is never considered a stray object.